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how to contect substace materia
how to contect substance materials?
i use shader make by shaderforge,substance sbsar materials all node will hide!!
i use shader make by shaderforge,substance sbsar materials all node will hide!!
Сервис поддержки клиентов работает на платформе UserEcho
this materials has a some contro slider label.
if i use shaderforge-make shader .
this shader not work together with substance materials. all contro label will lost(hide).
so if change unity normal shader different shader. all contro lagel will show out.
then ,know my mean?
hope the new verson can work together,thx
If you try to select a Substance image in Shader Forge for a Texture 2D, Unity crashes to desktop. Reported: Here
Also, if you switch the shader on a substance material to a Shader Forge shader, it causes your generated images to be deleted. Reported: Here
I just tried to use one substance mat with a shader forge made shader and I just noticed that I can't (same issue than above)
I can do my texture manually but it's kind of a pain for the artists, as I put different kinds of informations in different channels.
Thx a lot :-)
any news to full substances support in Shader Forge? I really like your tool, but there's no way how we can execute our project without a very intense use of the Allegorithmic Substances we already created. It would be just perfect to be able to further alter them through Shader Forge ... Thanks.
Basically when I use a substance inside Unity I can generate a material from this substance and choose the shader I need.
In the inspector, I have the shader exposed properties + the substance exposed properties.
But if I select a SF shader all the Substance exposed properties disappear (and my heart is broken)
Standard shader :
Shader forge shader:
(if you can also relink the generated map to the proper slot it would be awesome ;-))
"I see, so it's an inspector shortcut on a material level. I can look into this at some point :)"
Any news on this? Would be really nice to have substance properties not disappear from the inspector when using shaderforge shaders.
No news on it at the moment, unfortunately quite busy with another project
As a temporary solution, I just removed (CustomEditor "ShaderForgeMaterialInspector") from the end of the shader code. Seems to work :)
Are there any drawbacks to this? Thinking about picking up Shader Forge but I'm pretty committed to altering Substance Materials in real time for the project I'm currently working on.
Hey,
I have just joined Allegorithmic at the beginning of this year, so if you need some info that can help you integrate Substances with ShaderForge, drop me a line ;)
After importing the Substance .sbar file into Unity, all siders etc. for that Substance material are still accessible in the inspector, when you click on that Substance archive (whatever shader you use). You can tweak the Substance parameters there and the shader on the instance of the Unity material that uses the Substance texture(s) will then render the updated Substance texture(s).