Node for Texture Panning
Is it Possible to make a Node like the Panner Node in UDK to move the Textures UV Coors across the X and Y Axis?
This would be very handy.
Respuesta
Maybe this will help you https://dl.dropboxusercontent.com/u/99714/Unity%20Projects/Shader%20Forge/Screenshots/progress_day15_time_browser_filter.jpg
It's a little complex but it works for now.
Ah thanks.
Yeah this works for now. I have already seen that a UV Panning Node is Planned.
I got a little problem here.
When i save my Shader and than reopen it one of the Nodes Disconnects itself.
The marked one on this Image:
https://dl.dropboxusercontent.com/u/37291956/Unbenannt.PNG
This appears in the Error Log:
https://dl.dropboxusercontent.com/u/37291956/Unbenannt2.PNG
When i reconnect the Node the Cloud Texture panns nicely across the Planet. But when i press the play Button in Unity it Only Pans when the Shaderforge Window is Open.
Also i got this Errors on Play:
https://dl.dropboxusercontent.com/u/37291956/Unbenannt3.PNG
I could post a link to Download the Project if it helps
The disconnect issue is related to the Append and Component mask nodes, due to their dynamic nature, so it's a known issue :)
The time node only animates when SF is open, because "Game Time" doesn't run in the editor, so the shaders are compiled with a parameter of "Editor Time" that only Shader Forge can keep up-to-date. It's a planned fix: http://shaderforge.userecho.com/topic/249187-shaders-using-the-time-node-doesnt-animate-in-game/
Alright.
Thanks. Cant wait till its finished. I love to work with ShaderForge
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This was added in alpha 0.09 :)