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Declined

Minimize window

zoltan erdokovy 11 years ago updated by Freya Holmér (Developer) 11 years ago 3
For whatever reason custom editor windows don't have a minimize functionality so I was wondering if you could fake it.
It would come handy when working with large node trees: editing the shader in a maximized SF window then checking the result in the scene with a click on the minimize/restore button. It would provide an instant, unobscured view of the rest of the Unity editor without the need to manually wrangle the SF window size and position.

Answer

Answer
Declined
I think I'll decline this one, as it seems a bit OS specific and depends on how Unity wants to manage their windows. It's probably a good idea to stay consistent.

That said, you can put SF in another tab, and switch back and forth :)
Answer
Declined
I think I'll decline this one, as it seems a bit OS specific and depends on how Unity wants to manage their windows. It's probably a good idea to stay consistent.

That said, you can put SF in another tab, and switch back and forth :)
Ah, good point, I'll do that.
Hmm, an extra tab doesn't really help unless you use a single viewport layout. (There is no simple way to switch from full screen SF to 2x2 split scene views.)
You can use shift + space to toggle maximize on windows in Unity