+1

_Projector built-in matrix

Drew Burden 10 років тому оновлений 10 років тому 0
Allow access to the built-in uniform float4x4 _Projector matrix. This is required for materials used in Projectors. Also, the vertex input data needs to be multiplied by this matrix before using it in order to transform the vertices to Projector-space, but there doesn't seem to be any way to access the raw vertex inputs from Shader Forge.