+1

_Projector built-in matrix

Drew Burden 9 ár síðan Uppfært 9 ár síðan 0
Allow access to the built-in uniform float4x4 _Projector matrix. This is required for materials used in Projectors. Also, the vertex input data needs to be multiplied by this matrix before using it in order to transform the vertices to Projector-space, but there doesn't seem to be any way to access the raw vertex inputs from Shader Forge.