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Is it possible to shade color based on one axis' height?
I'm trying to make a textureless shader that colors a 3D graph/surface with a gradient and having difficulty. It's for a data visualization application.
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This is more of a question for the forums, so, I'm closing this. Anyhow, here are some hints:
http://acegikmo.com/shaderforge/wiki/index.php?tit...
http://acegikmo.com/shaderforge/wiki/index.php?tit...
So what you probably want to do in this case, is to generate a gradient using the world position Y axis, if you want a gradient based on height :)
http://acegikmo.com/shaderforge/wiki/index.php?tit...
http://acegikmo.com/shaderforge/wiki/index.php?tit...
So what you probably want to do in this case, is to generate a gradient using the world position Y axis, if you want a gradient based on height :)
Служба підтримки клієнтів працює на UserEcho
http://acegikmo.com/shaderforge/wiki/index.php?tit...
http://acegikmo.com/shaderforge/wiki/index.php?tit...
So what you probably want to do in this case, is to generate a gradient using the world position Y axis, if you want a gradient based on height :)