0
Distortion Shader Causing Camera to Freeze
So, we have two cameras in our scene.
Here is the node network I'm using for the distortion shader:
- 1)
A main camera rendering everything but a UI layer. The clear flag is Skybox, and this camera has a depth of -1.
- 2)
A second UI camera rendering the UI layer. The clear flag is depth only, and this camera has a depth of 1.
Here is the node network I'm using for the distortion shader:
Servicio de atención al cliente por UserEcho