+21
Under review
Real time reflection
Hi, I'm trying to forge a water shader. So far everything works fine the only problem is the realtime reflection. You said in an other post that there was already an request for this. But I couldn't find the request so I thought I ask it this way;
Is it already implemented?
Is this also possible with a render texture? And what would the node setup be to make that work?
thx
Is it already implemented?
Is this also possible with a render texture? And what would the node setup be to make that work?
thx
Customer support service by UserEcho
Could you explain me with some more details, what you exactly did to get the reflections into Shaderforge?
You picked the "Water.cs" from the folder Water(Pro Only) / Sources / Scripts?
You used the script as it is or changed it (I get a lot of errors because all the called properties are not present in my shader)?
...
Thanks very much!
Http://forum.unity3d.com/threads/shader-forge-a-vi...
Rendering the reflections alright but they don't line up :(