Answer
0
Answer
Fixed
Freya Holmér (Developer) 11 ár síðan
Fog overrides has now been added to Beta 0.15 :)
Making fog work on just additive/refractive is one thing, but a generalised system sounds tricky! This begs the question - how should fog affect all combinations of blending? For additive in particular it should render the fog with a black color, which makes the fog color simply make the additive blending, well, stop adding (Since x + 0 = x)
I agree a generalised system is hard to do, especially when you have custom blend modes available.
Perhaps when it comes to custom blend modes, specifying a custom fog colour could be an option? so for example, for a modulated x2 blend mode I could specify a fog colour of 127,127,127, or for multiplicative, 255,255,255 etc?
Customer support service by UserEcho