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Specular issues with Deferred vs Forward
Im having problems with Specular not following normals in deferred, take a look on this image comparison of the same shader:
The node network of the shader is veryt expensive to post it, but if you need any part of it let me know.
As you can see, the deferred pre-pass is not reading normal map as "normals", is reading like 2D texture in comparison to Forward.
The node network of the shader is veryt expensive to post it, but if you need any part of it let me know.
As you can see, the deferred pre-pass is not reading normal map as "normals", is reading like 2D texture in comparison to Forward.
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Rubén García Vilà hace 11 años
And there is more things I have noticed: Point lights and Spot light shadows are working on forward, this so strange for me.... You have implemented this feature or its like a bug i have in my project that always use deferred with SF shaders? whats worng with all im doing....
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