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scene color
I want to use the Scene Color node in a water shader (looking up from underwater that is). I want to have more brightness in the lighter parts like the sky.
The only problem is that the Scene Color isn't getting any Refraction. So now there is an weird looking edge around the darker parts that doesn't have distortion.
Is this possible to have the Scene Color node get the same distortion?
The only problem is that the Scene Color isn't getting any Refraction. So now there is an weird looking edge around the darker parts that doesn't have distortion.
Is this possible to have the Scene Color node get the same distortion?
Antwort
+1
Antwort
Fertiggestellt
Freya Holmér (Developer) vor 11 Jahren
This has now been fixed in Alpha 0.20 :)
That's an interesting issue! It really should get the distortion too. I'll look into this :)
+1
Antwort
Fertiggestellt
This has now been fixed in Alpha 0.20 :)
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