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B0.36 Depth Sorting problem not even using Alpha channel
I originally had a texture2D attached to the alpha channel but after seeing this alpha sorting issue I removed it. The problem persists though... any ideas about how to fix?
Link To Shader

Link To Shader

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Freya Holmér (Developer) hace 11 años
It's most likely because the blending mode is still set to Alpha blended. Switch it back to off to fix it :)

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It's most likely because the blending mode is still set to Alpha blended. Switch it back to off to fix it :)

Awesome, that worked but I do also need an alpha blended version of the shader so... how would I go about getting it to work properly while alpha blended?

Transparency sorting is always an issue, whether you use Shader Forge or not. I recommend using alpha clip instead of alpha

I would if I could but the character I need it for is a jellyfish, not a leaf ;)
So is the alpha sorting an issue with Shader Forge?
Is it something I can so something about?
Thanks for the quick replies BTW :) I have made more progress with the shader.
So is the alpha sorting an issue with Shader Forge?
Is it something I can so something about?
Thanks for the quick replies BTW :) I have made more progress with the shader.

It's not a Shader Forge specific issue, it's an issue with alpha blending in general. I would suggest doing additive blending or multiplicative blending, if it fits.
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