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Planned

UDK node name equivilent in documentation if different

Mike Cison 11 years ago updated by Freya Holmér (Developer) 11 years ago 1
I have seen a few posts about udk to unity node confusion and wonder myself. Example - UDK's depth biasd alpha is SF's Depth Blend. Someone like me may not know right away these are pretty much the same node and question if I can get the same result or suggest it to be added. If Udk node names were added I could see they are equivilent.

Possibly another small thing in the docs is if it is possible to make a udk node out of a couple or so Shader Forge nodes, add that as well.
I've planned to make a video on the differences between UDKs material editor and SF after 1.0 is out, which will include the nodes as well :)