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Vector nodes which supports inputs

hendersonandre 11 лет назад обновлен Freya Holmér (Developer) 11 лет назад 3

A vector 2 and vector 3 node with a input slots. Only reason I ask is because I would like to use the slider node to control each of the vector inputs  for uv speed if that makes any since.

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This can be done with the append node. The Vector2/3/4 nodes are supposed to be constants :)

Ответ
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This can be done with the append node. The Vector2/3/4 nodes are supposed to be constants :)

1. Wow before I submitted this as feedback/ideas. I try to append 2 slider nodes with the append node to the Texture2D UV input and it did nothing.

So I assumed it was a bug or not possible as of now.

2. So now append it to the input UV of the panner node but that doesn't seem to work either. All I want to do is control the UV speed with the slider node. Does anyone know of a way to make this work.

When sending UVs to a texture, you generally don't want to have uniform UVs. UVs are usually not uniform values, so if you input uniform values (Such as sliders and constants) into a UV input, you will get the same coordinate across the entire mesh, giving you a flat color.

This means that in order to control the speed of panning, you need to alter a UV Coordinate node.


Panning is essentially adding a value to UV coordinates over time. (Multiplying would be scaling the UVs)

Here's one way of doing it:




Hope it helps :)

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