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Under review
Null reference exception (maybe too much nodes ?)
Hi,
this is a new topic about a Null Reference exception I had yesterday with my shader.
It is just a little modification of the custom lighting shader from the 0.17 package examples. the other part is an edge detect outline base on an UDK shader I found on the Eat3D forum. (This part of the shader is not yet fonctionnal because of the Scene Depth node. I think it is actually in development.)
For the errors, when I cut some splines or delete one texture2D or color node, the ShaderForge window completely freeze (Not Unity) and the node box disappears.
(I can not reproduce the problem. Strange.)
PS : Is there a zoom feature somewhere ? A screenshot button could be a good feature too.
this is a new topic about a Null Reference exception I had yesterday with my shader.
It is just a little modification of the custom lighting shader from the 0.17 package examples. the other part is an edge detect outline base on an UDK shader I found on the Eat3D forum. (This part of the shader is not yet fonctionnal because of the Scene Depth node. I think it is actually in development.)
For the errors, when I cut some splines or delete one texture2D or color node, the ShaderForge window completely freeze (Not Unity) and the node box disappears.
(I can not reproduce the problem. Strange.)
PS : Is there a zoom feature somewhere ? A screenshot button could be a good feature too.
Customer support service by UserEcho
Even if you restart the editor?