+1

Add Vector2 input into the "Scene" nodes (Color, Blend, Depth Blend) to offset the screen UVs for sampling these textures

Jonny Lerner 11 лет назад обновлен 11 лет назад 1
Right now when using "Depth Blend" or "Scene Depth/Color" you can only use the current pixel's screen UV space, but sometimes it's useful to add an offset to it (be it fixed or one that's extracted from a scrolled normal map).
One of the benefits of this is having the ability to avoid artifacts that show up when using the "refraction" output.

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