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Under review
double sided
Hi I got a simple cloth shader. The mesh needs to get some cloth simulation so I want a double sided material without alpha. When the material is set to double sided the shadow's that are supposed to be rendered behind the object are some how showing on the object.
I use forward rendering and I get the same result when I set the Face Culling to front face culling. Only the back face culling mode seems to render the shadows correct.
Thx
I use forward rendering and I get the same result when I set the Face Culling to front face culling. Only the back face culling mode seems to render the shadows correct.
Thx
Customer support service by UserEcho
Anyway I thought I let you know.
Hi,
Same problem with see though shadows.
The weird thing is that the shadows are visible depending of the plan orientation. When i rotate, the plan become opaque (image1).
Other thing when i enable ignore projectors the problem go away but the model don't receive shadows anymore (image2) not a good solution.
Can you help me with this?
Before After