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Reload Texture in Texture node
Even though textures update in the viewport when they are re-imported in Unity, they do not update in SF editor window, (understandably), it would be good to have a little reload icon next to the select though rather than having to browse for the same texture again and again
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There might be a way of grabbing the event of when it happens, and instantly update in SF. I'll have a look :)
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There might be a way of grabbing the event of when it happens, and instantly update in SF. I'll have a look :)