color picker
Hi, is there a color picker mode in the vector 4 parameter node? I mean it is there in the shaderforge window but when I use it in a material (in the inspector)it is just the XYZW values.
Vasta
By default the Unity material inspector doesn't support that, and SF is currently not using a custom material inspector. This might change down the line though!
The standard Unity materials has a color picker in the Main Color or Specular Color node, but I guess that can't be be the same in the shader forge materials? Forgive me if I say something stupid I'm just an artist;p
That's for when you're using the color property, not the Vector4 property :)
Nice did not know it was there!! I thought the way to get a color was with the vector node;) Thx for the quick response!
Yeah I'm closing this now, there are other threads for a custom inspector!
By default the Unity material inspector doesn't support that, and SF is currently not using a custom material inspector. This might change down the line though!
Ok 1 last question; is there a big difference between using a vector 4 property or the color property?
I mean in the clip an transmission shader you use the vector 4 and does it make a difference performance wise to use a color property? Thx
It makes no difference performance wise, but it does make a difference interface wise. When you tweak a Color property in the inspector, you use a color picker which cannot go outside the 0-1 range. When you use a Vector4 property, you can go outside the 0-1 range, and even into negative numbers, but you don't have a color picker.
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By default the Unity material inspector doesn't support that, and SF is currently not using a custom material inspector. This might change down the line though!