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EditorLabel.cs script break build. Not if in "Editor" folder.
Jonathan Lefebvre 11 lat temu
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Ostatnio zmodyfikowane przez Freya Holmér (Developer) 11 lat temu •
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The EditorLabel.cs script in Scripts folder in the 0.17 package break build launching.
Move it to the "Editor" folder.
(Test with Windows x86-x64 compiling, on Unity 4.3.2f1 Free)
In any case, this is a really really great job.
ShaderForge is a must have plug-in for Unity.
Good luck for the next updates.
Jonathan Lefebvre
3D Environment and Tech artist at HeliumGames
Move it to the "Editor" folder.
(Test with Windows x86-x64 compiling, on Unity 4.3.2f1 Free)
In any case, this is a really really great job.
ShaderForge is a must have plug-in for Unity.
Good luck for the next updates.
Jonathan Lefebvre
3D Environment and Tech artist at HeliumGames
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Freya Holmér (Developer) 11 lat temu
This is now fixed in Beta 0.19!
Ah, good catch! Thanks for letting me know :)
I'll get this sorted for 0.19, 0.18 is already being verified by Unity at the moment!
I'll get this sorted for 0.19, 0.18 is already being verified by Unity at the moment!
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