Answer
Under review
If you're talking about the saturate() function in shader code, or the saturate node in Strumpy Shader Editor, then the node you're looking for is "Clamp 0-1".
There's no color "saturation" node yet, but you might actually be able to use the desaturation node and use a negative value.
There's no color "saturation" node yet, but you might actually be able to use the desaturation node and use a negative value.
Yeah, i figured it about the desaturate. Thanks for the quick response
I actually mean't the saturate being a "levels" in photoshop, just the way the clamp0-1 works. I don't see a need for saturation node.
I actually mean't the saturate being a "levels" in photoshop, just the way the clamp0-1 works. I don't see a need for saturation node.
Answer
Completed
If you're talking about the saturate() function in shader code, or the saturate node in Strumpy Shader Editor, then the node you're looking for is "Clamp 0-1".
There's no color "saturation" node yet, but you might actually be able to use the desaturation node and use a negative value.
There's no color "saturation" node yet, but you might actually be able to use the desaturation node and use a negative value.
Levels in photoshop doesn't have much to do with saturate/clamp0-1 :)
Levels in photoshop lets you alter the distribution of bright and dark colors, both in its input and in its output, so you have control over the contrast and brightness of your image.
Saturate/Clamp 0-1 makes all colors below 0 outputs 0, and any values above 1 outputs 1.
Levels in photoshop lets you alter the distribution of bright and dark colors, both in its input and in its output, so you have control over the contrast and brightness of your image.
Saturate/Clamp 0-1 makes all colors below 0 outputs 0, and any values above 1 outputs 1.
Customer support service by UserEcho
There's no color "saturation" node yet, but you might actually be able to use the desaturation node and use a negative value.