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Outline & Depth
Is there any way to get the outline to honor the blending and depth setting?
When the depth settings are defaulted, the object is rendered behind.
When changed to overlay, only the texture is drawn as an overlay but the outline is still being culled?
Ideally, I would like to get it the other way around, not depth test the outline but depth test the texture.
When the depth settings are defaulted, the object is rendered behind.
When changed to overlay, only the texture is drawn as an overlay but the outline is still being culled?
Ideally, I would like to get it the other way around, not depth test the outline but depth test the texture.
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Antwort
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Freya Holmér (Developer) vor 11 Jahren
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Freya Holmér (Developer) vor 11 Jahren
This could use useful! Especially for mouseover highlights of things. We'll see if it makes it in anytime soon, right now bugs are priority :)
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DSebJ vor 11 Jahren
Sure, I was surprised that the outline didn't follow the depth setting on the left (which I thought was a bug) the option to control it independantly would be an awesome enhancement - building this one shader is the primary reason I bought this :-)
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