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Volumetric Zones
Having seen some advanced surface shaders, I was wondering if there was a way to create the Volumetric Zones/Objects with Shaderforge.
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It seems possible, but it looks like a very advanced shader involving raymarching etc.
Ask in the forums, someone might have a good idea on how to get started :)
(I'm closing this, as UserEcho is for features/bugs in SF itself. Thanks for the idea though!)
Ask in the forums, someone might have a good idea on how to get started :)
(I'm closing this, as UserEcho is for features/bugs in SF itself. Thanks for the idea though!)
Сервис поддержки клиентов работает на платформе UserEcho
Ask in the forums, someone might have a good idea on how to get started :)
(I'm closing this, as UserEcho is for features/bugs in SF itself. Thanks for the idea though!)