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Completed
Renamable Relays
Could Relay nodes be renamable?
This way, they would be easier to spot. Right now, I use comments, but it's big for no reason.
This way, they would be easier to spot. Right now, I use comments, but it's big for no reason.
Answer
Under review
I'm not sure what use that would have. Just make a relay node and comment on it?
It's extremely minor of course, but I feel like relays have two uses:
Of course, I can easily workaround it with comments, but it's a little less elegant:
- Bridging far out nodes, in which case the source node may not be in screen view
- Splitting vectors in named counterparts to be able to better identify them
Of course, I can easily workaround it with comments, but it's a little less elegant:
+1
For the case of bridging far away nodes, I'd actually like to see something like "remote" relays, or basically set and get variable nodes. That way you could output from a node to a setVariable node (with a name), and anywhere else in your graph you can drop a getVariable node which lets you choose from a source list of all setVariables you have added. You can add many gets for one set. Example mockup:
That's a pretty good idea, I'll consider adding something like that
Answer
This has now been implemented in 1.25 :)
More info: http://shaderforge.userecho.com/topic/999614-possibility-to-hide-cables-of-relay-nodes/
Customer support service by UserEcho
This has now been implemented in 1.25 :)
More info: http://shaderforge.userecho.com/topic/999614-possibility-to-hide-cables-of-relay-nodes/