+1
Completed
Disable _ST on Texture2D nodes
Hi,
Would it be possible to have the option to not use Scale and Tiling (_ST) on Texture2D nodes?
Right now , I need to use a Code node (return tex2D(TextureAsset,UV).rgba;) and ComponentMasks in order to save myself 3 instructions when I don't need Tiling. It would be a bit cleaner.
Thanks :)
Answer
Answer
Completed
As of 1.23, you can no longer "just" hide them, disabling scale/offset will now both hide and remove them from the shader calculations :)
Customer support service by UserEcho
As of 1.23, you can no longer "just" hide them, disabling scale/offset will now both hide and remove them from the shader calculations :)