+1
Completed

Disable _ST on Texture2D nodes

Jeakim Hamel 9 years ago updated 9 years ago 2

Hi,


Would it be possible to have the option to not use Scale and Tiling (_ST) on Texture2D nodes?


Right now , I need to use a Code node (return tex2D(TextureAsset,UV).rgba;) and ComponentMasks in order to save myself 3 instructions when I don't need Tiling. It would be a bit cleaner.


Thanks :)

Answer

Answer
Completed

As of 1.23, you can no longer "just" hide them, disabling scale/offset will now both hide and remove them from the shader calculations :)

Answer
Completed

As of 1.23, you can no longer "just" hide them, disabling scale/offset will now both hide and remove them from the shader calculations :)