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Realtime rendering broke
After loading my shader, I have noticed that various nodes on graph showed a incorrect result, even if no error has been shown on the console.
Customer support service by UserEcho
After loading my shader, I have noticed that various nodes on graph showed a incorrect result, even if no error has been shown on the console.
Customer support service by UserEcho
I noticed something similar. It could be related to math constant nodes(Pi, Phi, Tau, Root 2, and e) upstream of multiply nodes. See image:
SF - 1.26
Unity - 5.3.1 Personal
Dual Monitor setup
Video Card - GTX 480
Bringing in an alpha into the multiply node seems to break the node rendering as well.
Can be fixed in latest unreleased version?