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Realtime rendering broke

H92 8 years ago updated 8 years ago 3

After loading my shader, I have noticed that various nodes on graph showed a incorrect result, even if no error has been shown on the console.


Image 533


Image 534

+1

I noticed something similar. It could be related to math constant nodes(Pi, Phi, Tau, Root 2, and e) upstream of multiply nodes. See image:



SF - 1.26

Unity - 5.3.1 Personal

Dual Monitor setup

Video Card - GTX 480

+1

Bringing in an alpha into the multiply node seems to break the node rendering as well.

Can be fixed in latest unreleased version?