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Opening shaders in .29 and .30, and other bugs
Since .29, and into .30, some shaders I create are un-openable - using rotator node, a bunch of component masks, some custom values - I can't show you the graph, because I never get that far:
Hangs at this point.
The errors are:
With the final one building - seems like a memory thing.
Also, when I force-quit, and re-open, then this error appears.
Also, when I duplicate a node now, I get a mess of many other nodes:
BEFORE cmd.D
AFTER:
As well, I can't delete certain nodes after .30 - they just "zombie" back again:
BEFORE CMD/Delete:
AFTER (Nodes remain, are re-created in the centre of the workspace:
This is probably all due to the new undo, which I'm sure would be nice, but for now I think I prefer the stability without it.
Hangs at this point.
The errors are:
With the final one building - seems like a memory thing.
Also, when I force-quit, and re-open, then this error appears.
Also, when I duplicate a node now, I get a mess of many other nodes:
BEFORE cmd.D
AFTER:
As well, I can't delete certain nodes after .30 - they just "zombie" back again:
BEFORE CMD/Delete:
AFTER (Nodes remain, are re-created in the centre of the workspace:
This is probably all due to the new undo, which I'm sure would be nice, but for now I think I prefer the stability without it.
Customer support service by UserEcho
This has been fixed in 0.31 anyhow, I'll roll out 0.31 in a few minutes
(I have to sleep soon, these hotfixes are taking my time)