0
Fast
index error
Every time I load this particular shader I get this error. It runs in unity, but opening it in shaderforge causes this error.
Shader editor doesn't fully load.
Closing editor causes every link to break and the shader goes black in scene.
IndexOutOfRangeException: Array index is out of range.
ShaderForge.SF_Parser+SF_Link..ctor (Int32 sNode, System.String linkData)
ShaderForge.SF_Parser.DeserializeNode (System.String row, System.Collections.Generic.List`1& linkList)
ShaderForge.SF_Parser.LoadFromNodeData (System.String data, System.String& missingNode)
ShaderForge.SF_Parser.ParseNodeDataFromShader (ShaderForge.SF_Editor editor, UnityEngine.Shader s)
ShaderForge.SF_Editor.InitializeInstance (UnityEngine.Shader initShader)
ShaderForge.SF_Editor.Init (UnityEngine.Shader initShader)
ShaderForge.SF_Editor.OpenLoadDialog ()
ShaderForge.SF_Editor.<DrawPrimaryMainMenuGUI>b__28 ()
ShaderForge.SF_Editor.FlexHorizontal (System.Action func)
ShaderForge.SF_Editor.DrawPrimaryMainMenuGUI ()
ShaderForge.SF_Editor.DrawMainMenu ()
ShaderForge.SF_Editor.OnGUI ()
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/monoAndRuntimeClassLibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
here's a paste of the shader
http://pastebin.com/has6gTXD
Shader editor doesn't fully load.
Closing editor causes every link to break and the shader goes black in scene.
IndexOutOfRangeException: Array index is out of range.
ShaderForge.SF_Parser+SF_Link..ctor (Int32 sNode, System.String linkData)
ShaderForge.SF_Parser.DeserializeNode (System.String row, System.Collections.Generic.List`1& linkList)
ShaderForge.SF_Parser.LoadFromNodeData (System.String data, System.String& missingNode)
ShaderForge.SF_Parser.ParseNodeDataFromShader (ShaderForge.SF_Editor editor, UnityEngine.Shader s)
ShaderForge.SF_Editor.InitializeInstance (UnityEngine.Shader initShader)
ShaderForge.SF_Editor.Init (UnityEngine.Shader initShader)
ShaderForge.SF_Editor.OpenLoadDialog ()
ShaderForge.SF_Editor.<DrawPrimaryMainMenuGUI>b__28 ()
ShaderForge.SF_Editor.FlexHorizontal (System.Action func)
ShaderForge.SF_Editor.DrawPrimaryMainMenuGUI ()
ShaderForge.SF_Editor.DrawMainMenu ()
ShaderForge.SF_Editor.OnGUI ()
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/monoAndRuntimeClassLibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
here's a paste of the shader
http://pastebin.com/has6gTXD
Kundesupport af UserEcho
http://pastebin.com/GGJYCX85
I'm having a similar problem
http://pastebin.com/cc017Pr0
/*SF_DATA;ver:1.04;sub:START;pass:START;ps:flbk:,lico:1,lgpr:1,nrmq:1,limd:1,uamb:True,mssp:True,lmpd:False,lprd:True,rprd:False,enco:False,frtr:True,vitr:True,dbil:True,rmgx:True,rpth:0,hqsc:True,hqlp:False,tesm:0,blpr:0,bsrc:0,bdst:1,culm:0,dpts:2,wrdp:True,dith:2,ufog:True,aust:True,igpj:False,qofs:0,qpre:1,rntp:1,fgom:False,fgoc:False,fgod:False,fgor:False,fgmd:0,fgcr:0.5,fgcg:0.5,fgcb:0.5,fgca:1,fgde:0.01,fgrn:0,fgrf:300,ofsf:0,ofsu:0,f2p0:False;
n:type:ShaderForge.SFN_Final,id:5453,x:32829,y:32702,varname:node_5453,prsc:2|diff-6419-RGB,spec-9615-OUT,gloss-6792-OUT,normal-3107-RGB,amspl-7347-OUT;
n:type:ShaderForge.SFN_Tex2d,id:6419,x:31849,y:32445,ptovrint:False,ptlb:Diffuse,ptin:_Diffuse,varname:node_6419,prsc:2,tex:e6704f29740c84647b8dd17cd40bb4bb,ntxv:0,isnm:False;
n:type:ShaderForge.SFN_Tex2d,id:3107,x:32424,y:32933,ptovrint:False,ptlb:Normal,ptin:_Normal,varname:node_3107,prsc:2,tex:6af146ab2f1d1eb47b028c88a7e47214,ntxv:3,isnm:True;
n:type:ShaderForge.SFN_Fresnel,id:7347,x:32412,y:33135,varname:node_7347,prsc:2|EXP-4566-OUT;
n:type:ShaderForge.SFN_ValueProperty,id:6792,x:32436,y:32841,ptovrint:False,ptlb:Glossiness,ptin:_Glossiness,varname:node_6792,prsc:2,glob:False,v1:0.5;
n:type:ShaderForge.SFN_Multiply,id:6757,x:32140,y:32563,varname:node_6757,prsc:2|A-6419-RGB,B-6419-A;
n:type:ShaderForge.SFN_Add,id:9615,x:32436,y:32692,varname:node_9615,prsc:2|A-6757-OUT,B-6757-OUT;
n:type:ShaderForge.SFN_Vector1,id:4566,x:32079,y:33191,varname:node_4566,prsc:2,v1:4;proporder:6792-6419-3107;pass:END;sub:END;*/
FormatException: Value is not equivalent to either TrueString or FalseString.
System.Boolean.Parse (System.String value) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System/Boolean.cs:186)
ShaderForge.SFPSC_Experimental.Deserialize (System.String key, System.String value)
ShaderForge.SF_PassSettings.Deserialize (System.String key, System.String value)
ShaderForge.SF_PassSettings.Deserialize (System.String s)
ShaderForge.SF_Parser.LoadFromNodeData (System.String data, Single version, System.String& missingNode)
ShaderForge.SF_Parser.ParseNodeDataFromShader (ShaderForge.SF_Editor editor, UnityEngine.Shader s)
ShaderForge.SF_Editor.InitializeInstance (UnityEngine.Shader initShader)
ShaderForge.SF_Editor.Init (UnityEngine.Shader initShader)
ShaderForgeMaterialInspector.OnInspectorGUI ()
UnityEditor.InspectorWindow.DrawEditor (UnityEditor.Editor editor, Int32 editorIndex, Boolean forceDirty, System.Boolean& showImportedObjectBarNext, UnityEngine.Rect& importedObjectBarRect, Boolean eyeDropperDirty) (at C:/BuildAgent/work/d63dfc6385190b60/Editor/Mono/Inspector/InspectorWindow.cs:1093)
UnityEditor.DockArea:OnGUI()