+2
Support for Curved World package.
Current;y, we have to make a copy of a shader forge shader and add in the lines to make it work with curved world to test it. Having the ability to add that through Shader Forge would be a real time saver.
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Could you make the required modifications using the code block node?
I don't think so. It requires an #include, that vertext input in to the vert shader has position, normal, and tangents and lastly a function call in the vert shader.