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Under review

#pragma glsl needed!

David Miranda 9 years ago updated 9 years ago 8
Would be possible to (optionally) add this directive? otherwise my shader won't work on Mac.
Thanks.

Answer

Answer
Under review
This should be added automatically. Is OpenGL enabled in the shader settings?
Answer
Under review
This should be added automatically. Is OpenGL enabled in the shader settings?
Yes, it is. I tested every option available 
How does your node tree look?
Right, when you're using the code node, all bets are off :) I should add a #pragma glsl toggle under the experimental settings
I have made some tests with a very simple one, without any custom code, switching between forward, deferred... but #pragma glsl never appears
It appears when it's needed, unless you're using something in the code node that requires it. For instance, textures in the vertex offset input, requires #pragma glsl
Oh, yes, you are right. Or when using tex2Dlod. So I can plug a 0 into a MIP input and we have a workaround here ^^