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After switching to android platform? I tested on macbook pro & windows pc both are having the same issue. Both are using 5.5.0f3 & ShaderForge 1.3

Thanks for the temp solution. The model looks bad after turning off reflection probe. Hope this can be fixed asap.

I'm having the same problem on android platform. The console show the following error.


Shader error in 'Shader Forge/Earth': invalid subscript 'boxMax' at line 141 (on d3d11)


Compiling Vertex program with DIRECTIONAL LIGHTMAP_OFF DIRLIGHTMAP_OFF DYNAMICLIGHTMAP_OFF
Platform defines: UNITY_NO_SCREENSPACE_SHADOWS UNITY_ENABLE_REFLECTION_BUFFERS UNITY_PBS_USE_BRDF2 SHADER_API_DESKTOP UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA


To replicate the error.

  1. Switch platform to android.
  2. Open ShaderForge and create a new Lit(PBR) shader.