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I can echo this issue, all our static objects using SF shaders are double-lit after updating to 5.5
Servicio de atención al cliente por UserEcho
I can echo this issue, all our static objects using SF shaders are double-lit after updating to 5.5
Servicio de atención al cliente por UserEcho
We got around this issue by recreating all our shaders with Amplify Shader Editor. It was the only viable solution. Since it creates surface shaders they work with Unity's internal lighting system.