I'm also encountering this issue. If I detach and hook up the desuration node, it works once. Then if I load it up later, it's giving me an error:
Shader error in 'Shader Forge/Magic_PostEffect': incorrect number of arguments to numeric-type constructor at line 69 (on d3d11)
Customer support service by UserEcho
I'm also encountering this issue. If I detach and hook up the desuration node, it works once. Then if I load it up later, it's giving me an error:
Shader error in 'Shader Forge/Magic_PostEffect': incorrect number of arguments to numeric-type constructor at line 69 (on d3d11)