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Please see this GIF demonstrating the bug in action:

For some reason the report was submitted early.  ShaderForge is version 1.36.


The one-time error is: 

NullReferenceException: Object reference not set to an instance of an object
ShaderForge.SFN_Tex2d.IsNormalMap ()
ShaderForge.SFN_Tex2d.GetEvaluatedComponentCount ()
ShaderForge.SF_NodePreview.Combine ()
ShaderForge.SF_Node.RefreshValue (Int32 ia, Int32 ib)
ShaderForge.SFN_Tex2d.RefreshValue ()
ShaderForge.SF_Node.OnUpdateNode (NodeUpdateType updType, Boolean cascade)
ShaderForge.SF_NodeConnector.LinkTo (ShaderForge.SF_NodeConnector other, LinkingMethod linkMethod, Boolean registerUndo)
ShaderForge.SF_NodeConnector.LinkTo (ShaderForge.SF_NodeConnector other, LinkingMethod linkMethod, Boolean registerUndo)
ShaderForge.SF_NodeConnector.TryMakeConnection ()
ShaderForge.SF_NodeConnector.CheckConnection (ShaderForge.SF_Editor editor)
ShaderForge.SF_Node.DrawConnections ()
ShaderForge.SF_Editor.OnGUI ()
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)

The repeating error is:

NullReferenceException: Object reference not set to an instance of an object
ShaderForge.SFN_Tex2d.get_TextureAsset ()
ShaderForge.SFN_Tex2d.Draw ()
ShaderForge.SF_EditorNodeView.OnLocalGUI (Rect r)
ShaderForge.SF_Editor.OnGUI ()
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)