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And yeah, the object is scaled, but it deforms that way anyway.
10 years ago
But it seems there is still an issue with this.
I'm still too attached to UDK, didn't knew that lol.
Thank you.
Looks like the DX11 Tessellation node is not compatible with all the other nodes, but just a few. http://i.imgur.com/meVZ5Hg.png
Yes to all.
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