Your comments

This should be added automatically. Is OpenGL enabled in the shader settings?
No, and it will never happen either, unfortunately. It's an enormous amount of work to do such a thing
It's pretty much the same procedure as seen in this tutorial, plus enabling light probes and lightmaps:
https://www.youtube.com/watch?v=x72znBFLsZs

You won't, however, get as nice of an inspector window or the compile/feature branching, as it's tailor-made for that specific shader.
Strange, it should work in Unity 4
Too late! It's already on the internet