Your comments

Does it only apply to properties, or is it the same with any node?

Is it reproducible?

Are you sure it always happens?

I only had that happen when I had pro running, and switched skin, but if I start Unity with the free skin, it looks just fine

Thanks! Really glad you do! I'm closing this topic now anyhow, I'm leaning towards not implementing it :)


Thanks for the feedback anyhow!

It makes no difference performance wise, but it does make a difference interface wise. When you tweak a Color property in the inspector, you use a color picker which cannot go outside the 0-1 range. When you use a Vector4 property, you can go outside the 0-1 range, and even into negative numbers, but you don't have a color picker.

This has now been fixed in Beta 0.15 :)