0
Fixed

Output from Clamp Node Erroneous?

alannoon 11 years ago updated by Freya Holmér (Developer) 11 years ago 0

Feeding the various RGB channels from a Texture 2D into a Clamp produces unexpected results.


STEPS:

  1. Create a Texture 2D
  2. Create a Clamp
  3. Create a Value, set to 0
  4. Create a Value, set to 1
  5. Wire the R channel of the texture to the 1st Input of the Clamp
  6. Wire the 0 Value to the Min input of the Clamp
  7. Wire the 1 Value to the Max input of the Clamp
RESULT:
The preview thumbnail of the clamp is red.
DESIRED:
Shouldn't the preview thumbnail be greyscale? Does this indicate an issue with the Clamp node?

Answer

Answer
Fixed

This has now been fixed in Beta 0.15 :)