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Could also be a linear/gamma thing
Interesting. Are you sure HDR and tonemapping is off then?
This has now been implemented in Beta 0.29 :)
This is most likely due to post processing, as UDK has bloom, SSAO, and other things active by default, which Unity does not. Multiplying by two will therefore in UDK look a bit darker, because it has bloom, HDR, and first and foremost, tonemapping.
This is most likely due to post processing, as UDK has bloom, SSAO, and other things active by default, which Unity does not. Multiplying by two will therefore in UDK looks a bit darker, because it has bloom, HDR, and first and foremost, tonemapping.
This is most likely due to post processing, as UDK has bloom, SSAO, and other things active by default, which Unity does not. Multiplying by two will therefore in UDK look brighter, because it bloom, HDR, tonemapping and other effects are enabled
This is most likely due to post processing, as UDK has bloom, SSAO, and other things active by default, which Unity does not. Multiplying by two will therefore in UDK look brighter, because it bloom is enabled
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