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Completed

Allow for texture inputs on code node

Jason Booth 11 years ago updated by Freya Holmér (Developer) 11 years ago 1
I would like to be able to have an input of type Texture (sampler) for the code node. This would make techniques such as Parallax Occlusion Mapping and Fur rendering viable, as right now the graphs are too large to work with in shader forge and you need to be able to sample a texture multiple times for those techniques.

Answer

Answer
Completed
This has now been implemented in Beta 0.29 :)
Answer
Completed
This has now been implemented in Beta 0.29 :)
Awesome. I was missing exactly that when I tried the code node today. Thx.