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Allow for texture inputs on code node

Jason Booth 10 år siden opdateret af Freya Holmér (Developer) 10 år siden 1
I would like to be able to have an input of type Texture (sampler) for the code node. This would make techniques such as Parallax Occlusion Mapping and Fur rendering viable, as right now the graphs are too large to work with in shader forge and you need to be able to sample a texture multiple times for those techniques.

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This has now been implemented in Beta 0.29 :)
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This has now been implemented in Beta 0.29 :)
Awesome. I was missing exactly that when I tried the code node today. Thx.

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