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This should be added automatically. Is OpenGL enabled in the shader settings?
No, and it will never happen either, unfortunately. It's an enormous amount of work to do such a thing
It's pretty much the same procedure as seen in this tutorial, plus enabling light probes and lightmaps:
https://www.youtube.com/watch?v=x72znBFLsZs

You won't, however, get as nice of an inspector window or the compile/feature branching, as it's tailor-made for that specific shader.
Strange, it should work in Unity 4
Too late! It's already on the internet