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This is now implemented in Beta 0.19 :)
Try naming your main texture "MainTex" instead of, whatever name you had there before, and see if it works
Could you elaborate a bit?
Yeah it's still the case. It's a planned fix :)
Ah, interesting. That should work, but, there might be a bug somewhere. I'll have a look!
Oh, you get an error? Mine didn't open at all, and locked Unity completely with 100% CPU. Did that not happen for you?
Strange, it should have worked before anyhow
It does take depth into account in all passes available, but I'm suspecting Unity is adding some sort of pass that I haven't accounted for