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MipMap Viewport Feature
Hi,
Why shader from Shader Forge don't work with viewport mipmap fonctionnality ?
Good evening.
Why shader from Shader Forge don't work with viewport mipmap fonctionnality ?
Good evening.
Customer support service by UserEcho
And with SF shader or with custom cg shader from myself, all is blue.
And not with for example simple diffuse.
Hello! One question.
I want to use UV offset in fullscreen shader for a small copy of the screen - a highlight in a drop on the glass. If you take the color of one pixel which gets offset - it is not very great. whether it is possible to use instead MainTex MipMap texture to get the "average" value? Or MainTex not have MipMap textures?