0
Under vurdering
MipMap Viewport Feature
Hi,
Why shader from Shader Forge don't work with viewport mipmap fonctionnality ?
Good evening.
Why shader from Shader Forge don't work with viewport mipmap fonctionnality ?
Good evening.
Kundesupport af UserEcho
And with SF shader or with custom cg shader from myself, all is blue.
And not with for example simple diffuse.
Hello! One question.
I want to use UV offset in fullscreen shader for a small copy of the screen - a highlight in a drop on the glass. If you take the color of one pixel which gets offset - it is not very great. whether it is possible to use instead MainTex MipMap texture to get the "average" value? Or MainTex not have MipMap textures?