Your comments

You likely just need a +/- 0.5 offset before the opacity clip input, or, you're clamping too early somewhere in the chain. In any case, it's a math issue, not really a SF issue!

You can set that in SF too, it's the backface culling field

This has now been added to 1.34!

Are you sure the SF shader is set up correctly? I can't reproduce this on my end

Make sure you download it through Unity 5.5.0f3 or later, and it should be fine