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The magic of hidden quirks in Unity shader functionality strikes again
You can turn off shadows per-object in the inspector view, or does that not work in this case?
Thanks for the report!
I know what the issue is then, I'll get this fixed for 0.21 :)
If you plug a value of 0 into the MIP input of the normal map, will it work?
Node nesting is a planned feature :)
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