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This is now implemented in Beta 0.19 :)
Try naming your main texture "MainTex" instead of, whatever name you had there before, and see if it works
Could you elaborate a bit?
Yeah it's still the case. It's a planned fix :)
Ah, interesting. That should work, but, there might be a bug somewhere. I'll have a look!
Oh, you get an error? Mine didn't open at all, and locked Unity completely with 100% CPU. Did that not happen for you?
It does take depth into account in all passes available, but I'm suspecting Unity is adding some sort of pass that I haven't accounted for