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I see what you mean Lionel, but, what do you mean Chris?
Brian - could you try it again with 0.19?
This has now been fixed in the coming Beta 0.20 :)
I found the issue! The multi-add node has some broken logic causing it to output a pending type instead of a vector3. Thanks for the report :)
Can be solved with Robert Briscoe's response below
The Beast implementation seems more and more hacked in. Unity could use a proper lightmapping solution, this is just an interface design nightmare.
I will have to add a console to SF that displays warnings like this
I will have to add a console to SF that displays warnings like this
Fixed in 0.20
Customer support service by UserEcho
You can use Component mask for swizzling