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In 0.18 I simply did checkout, but I didn't add Lock(asset, false). So I might need to first unlock, and then checkout?
What is usually involved in the process of changing a locked file?
Unlock and checkout?
Unlock and checkout?
And you did a clean reinstall? Removed old SF and installed the new?
Thanks Lionel! It means a lot to me to hear. I'm glad you like it!
Thanks msperling, I'm glad you like it that much!
Well, I just tried it to see how it would work at the moment, without a node for it!
It's a bit of a mess, haha, but it works. A node for this would be useful yeah.
It's a bit of a mess, haha, but it works. A node for this would be useful yeah.
You're asking two things in one thread it seems!
Do you want an unpack normal node or a node for extracting normal maps from heightmap data?
Do you want an unpack normal node or a node for extracting normal maps from heightmap data?
Well, SF isn't aimed primarily for the mobile market, it is aimed for PC/Console titles aiming to push the visual quality, so don't worry :)
However, Tessellation is Windows only, which, these days, is quite a limiting factor to many developers nowadays with all the multiplatform initiatives, so they will simply avoid DX11 features for that reason.
For now, use the distance based calc I posted in the Unity forums - should work good enough if your mesh triangles are roughly the same size!
However, Tessellation is Windows only, which, these days, is quite a limiting factor to many developers nowadays with all the multiplatform initiatives, so they will simply avoid DX11 features for that reason.
For now, use the distance based calc I posted in the Unity forums - should work good enough if your mesh triangles are roughly the same size!
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Unless there are some spooky precision errors in there. How does the rest of the node tree look to the right?